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Title
Text copied to clipboard!Senior 3D Artist
Description
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We are looking for a talented and experienced Senior 3D Artist to join our creative team. In this role, you will be responsible for designing, modeling, texturing, and rendering high-quality 3D assets for various projects, including video games, films, advertisements, and virtual reality experiences. You will collaborate closely with designers, animators, and developers to ensure that all visual elements meet the highest artistic and technical standards.
As a Senior 3D Artist, you will take a leadership role in guiding junior artists, providing feedback, and ensuring that the artistic vision aligns with project goals. You will also be expected to stay up to date with the latest industry trends, tools, and techniques to continuously improve the quality of our work.
Your responsibilities will include creating detailed 3D models, applying realistic textures, and optimizing assets for real-time rendering. You will work with various software such as Maya, Blender, ZBrush, and Substance Painter to bring concepts to life. Additionally, you will collaborate with the art director and other team members to maintain a consistent visual style across all projects.
To be successful in this role, you should have a strong portfolio showcasing your 3D modeling and texturing skills, as well as experience working in a fast-paced production environment. You should also have excellent problem-solving skills, attention to detail, and the ability to work both independently and as part of a team.
If you are passionate about creating stunning 3D visuals and want to be part of a dynamic and innovative team, we would love to hear from you!
Responsibilities
Text copied to clipboard!- Create high-quality 3D models, textures, and materials.
- Collaborate with designers, animators, and developers to achieve project goals.
- Optimize assets for real-time rendering and performance.
- Provide artistic direction and mentorship to junior artists.
- Ensure consistency in visual style across all projects.
- Stay updated with industry trends and new technologies.
- Work with various 3D software tools to enhance production quality.
- Review and provide feedback on artistic work to maintain high standards.
Requirements
Text copied to clipboard!- Proven experience as a 3D artist in the gaming, film, or advertising industry.
- Strong portfolio showcasing 3D modeling, texturing, and rendering skills.
- Proficiency in software such as Maya, Blender, ZBrush, and Substance Painter.
- Understanding of lighting, shading, and rendering techniques.
- Ability to optimize assets for real-time applications.
- Excellent problem-solving and communication skills.
- Experience working in a fast-paced production environment.
- Ability to work both independently and collaboratively.
Potential interview questions
Text copied to clipboard!- Can you describe your experience with 3D modeling and texturing?
- What software tools do you use for 3D asset creation?
- How do you ensure that your 3D assets are optimized for performance?
- Can you provide an example of a challenging project you worked on?
- How do you stay updated with the latest trends in 3D art?
- Have you ever mentored junior artists? If so, how did you guide them?
- What steps do you take to maintain consistency in visual style?
- How do you handle feedback and revisions in a project?